Grepolis – A Strategy MMO Game Set in Greek Mythology

Although the game is developed by InnoGames, a German browser webgame developer and publisher, the sport Grepolis has been integrated into many recent components, or what is additional precise is Grepolis has been changed and improved based mostly on the west browser game culture, however inherits the special Greek myth.

The overview interface is not so cool, however much like what InnoGames has created before, Like the west, and therefore the interface is permeated with the surroundings of Medieval Ages and therefore the individuals, the architecture, and production. Like all alternative German browser game, you would like to upgrade a premium account before you become additional stronger.

The exploitation of resources type the bottom for the ascent of your Polis to a robust island power. In Grepolis, there are 4 resources – three normal sorts and one special type. The normal resources incorporates wood, stone and silver coins. For all units and building, you need resources. You get the resources automatically through your mines (lumberjack, quarry, silver mine) or the temple (divine favor). Resources are made constantly even if you are not logged into your account.

Next to the resource production and additionally the security of your city as soon this will be an urgent task. In the end you would like to safeguard your freshly acquired resources from the greedy hands of your neighbors. They’ll steal them with an attack. The warehouse offers some aid here. You ought to create use of this chance particularly if there are more robust cities on your island. Additionally you ought to expand your city wall. Already these few steps ought to suffice throughout the beginning section to safeguard your Polis and cause damage to a greedy aggressor.

Should you get into a late game part of a world adapting your strategy is important. A quick resource production plays an necessary role thus that the development of the Polis quickly is completed. It makes smart sense to put in writing to your neighbors – a good contact with them will save you against hopeless battles as you ally together. If your Polis has become largely enough you must try to capture some resources. It is but an embarrassing mistake, because robust players can 1st try to secure their cities in your space so as to own in the course of the sport a higher strategic position. Depending, how many troops you send, they bring you a lot of or less many raw materials into your Polis. The approval values of the farm villages falls when each demand that you make. You begin with an approval price of 70 percent. Eventually you run the danger that there can be a revolt puts life of your troops in danger.

Primarily this simple formula applies to the farm villages: The additional troops you send and the higher the approval values of the farmer village is, the additional resources the farm village gives to you. Game Goal The Goal of the Game is to measure out the dream of the common Greek, to become a hero! You must conquer your enemies, destroy your foes and gain the ultimate favor of the gods!

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An Overview to the Game Might and Magic: Heroes Kingdoms

Overview

Ubisoft’s Might and Magic, Heroes Kingdoms (MMHK) is an on-line strategy game where you can issue orders, in real-time, to heroes and towns across a series of servers.

MMHK effectively fills a niche that is somewhere between casual gaming and time-hungry real-time strategy games. Think Tribal Wars or Grepolis without having to set your alarm to wake you up in the middle of the night to dodge an attack.

To a long term build-and-kill veteran (Command and Conquer, Populous, Settlers, Civilisation) it was heaven sent. Having been threatened with divorce after playing a season of Tribal Wars (setting an alarm to wake me up in the middle of the night, “just popping out” of parties, bolting down food and rushing from the dinner table, disappearing during films) it was with some trepidation and a great sense of guilt that I started a new game.

MMHK allows you to put as much time as you like into the game (or as little), without sacrificing real life and relationships. You can stretch or shrink the time for many actions to suit when you are going to log in next. There’s even a built in “night time” where attacks on players cease and armies camp for the night. (23:00-09:00)

There is the ability to set a helper as well, to co-run your kingdom for you for those times when you absolutely have to “step away from the laptop!”

Without a doubt, Might and Magic: Heroes Kingdoms saved my marriage!

Winning the game

There are several ways to win the game.

The main one is to be a member of the winning alliance in “The War for Tears”. This is fought out between clans for control of the “Tears of Asha”. The first alliance to build 13 grail structures to hold 13 tears, and hold them for 14 days, ends the game and are declared the winners. When this happens a new season starts.

You may wish not to take part in the war, although it is hard to avoid and the war is still likely to affect your hero’s kingdoms as alliances fight each other for control.

Instead of (or as well as) concentrating on this, you can try to attain the top position on the leader board in one of the three ranking systems:

Domination

Domination is a measure of your might. It is a combination of the might of your armies and the might of your buildings.

Wealth

Wealth is a measure of your resource production, counted from the start of the game.

Honour

Honour is a measure of the experience your hero has gained in the course of battling Non-Player and Player armies.

Seasons and Servers

How well you do in the season you are currently playing affects the bonus you get for the next season. Even if you are doing badly in a server you are currently playing, it is worth persevering as a means of gaining a legacy, learning the game or as a method of making allies for the next server. You are not, however, limited to only playing only one server. You can log into another server from the list of available worlds on the home page. If you choose to play on more than one server you will have to create a new profile, start a new town with a new hero and build up that new hero’s kingdoms.

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Good and Bad in Gaming

Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much the side of how to make gaming videos. Gamers come in all different ages, genders, religions, locations and shapes. The backgrounds of people who are gamers make gaming that much more fun.

Backgrounds of gamers can play a part in the type of games that people play. There are all kinds of combinations for different categories relating to the type of games and type of gamers. You really need to look at the game’s website to get all the pertinent information prior to buying.

There are many online platforms where you can buy games from such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company and their social account(s). Be aware the game’s website might not show you everything you need to know. As a minimum, a gaming company will show a short sales pitch description, small amount of pictures (5 at best), one or two videos by them and their social accounts. The most they will provide is an informative description, their social accounts, user reviews and videos by them.

Let’s dive right into what is perceived as negative about gaming. The majority of the negative things about games come from the real-life people on those games, the type of games and the types of games for the wrong person. A game can be poorly made but it’s not always the case where the game itself is bad. It could be where it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn’t make it bad; it just makes it the wrong type of game for a seven year old. Or maybe you bought a puzzle game for a person who loves action type games. So the action loving person won’t enjoy it, but that doesn’t make the puzzle game bad!

The types of games are endless from nudity, drugs and alcohol, horror, gambling with money and more. These different types are wrong for youth gamers as well as wrong for people who don’t like seeing such things.

Gaming has good and bad sides just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players that like to fight a lot. This is common in games. Understand for a lot of gamers this is not a big deal; however, for youth who are new to the game or even gaming in general this can be frustrating. There are times when you want to avoid the bad sides all together. There are times when the good outweighs the bad. If this happens and there are no problems with the game itself; then the bad side is just that one little fly in your room which is no big deal. Caution: If the bad outweighs the good, I would strongly recommend avoiding that game.

Another aspect that people will nag a game developer or creator about is representation. Should I say, a lack of representation which is not limited to race, body type and message in the game. If you are able to customize your character, then of course you will not have a problem with representation. There is a problem in some games where they don’t represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn’t put “males” after female for strong? That’s because males in games are ALWAYS represented as strong and smart.

In games that show a male strong and smart, he will mostly likely be white, tall, thin, movie star looking and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still being strong and smart. You see this even LESS for females. Some females in games are also white, tall, thin and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer online Role Playing Game) though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course the females’ stats will be strong but they won’t look strong.

In most games, when they add a character for you to play they always add a white male first, then a white female, then a black male, and then a black female. They don’t even really add people who are mixes of races or in between. When it comes to the black characters they only add one shade of “black” or “African American” and not every black person on earth is that shade.

In games, the majority of the characters are always thin and tall. You don’t really see characters that are short and thin, tall and chubby, short and chubby, etc. There are a lot of people who aren’t thin and who aren’t tall.

Then lastly, there is the mental message that goes with the gender, race, and body type. What do I mean by the mental message? Some games send an indirect message about that character being strong and smart or something else. While for other games it can be a mental message either on purpose or not. For example, in the game you play and you see a minority female who is short, chubby, nerdy looking and her traits are to be a goof ball, naive, and dumb. It could send a mental message to you that people that look like her are just like her. They’re not smart, they aren’t thin, and are not tall. They did poorly in school, etc. etc. So you start thinking those things based on not only seeing this in that game over and over again, but when it happens in other games too.

The worst part is NONE of these things are true. Yes, some people aren’t thin, tall, and maybe not that bright; but not EVERYONE is like this! You do have short chubby minorities who are smart as all get out! You have all kinds of combinations of people who ARE smart! Of course, all these things about gender, race, body type, and messages aren’t just in gaming; they’re in movies, TV shows, ads, etc. What’s interesting is that some of the creators who make the games, movies, TV shows, ads, etc., are minorities themselves and they make up the population of the earth. (Search “world population by race 2016″ and click the first three links if you don’t believe me.)

Quick disclaimer: I AM NOT BASHING ANYONE! Yes, I was shouting that. This section of the article is telling you what I know, read, hear and experience in gaming.

If you don’t believe me go look at today’s TV shows, movies, ads, and games. A show to look at for good representation is Milo Murphy’s Law. Two games to look at as a reference for good representation are OverWatch and Atlas Reactor. Now in these fields it has gotten better for representation specifically gender, race and just now starting body type (specifically in this order). Some games even add robots and creatures as playable characters to avoid having problems with representation. This removes the problem of users wanting a character to represent their actual or preferred gender, race, or body type because now there is a character most users can agree on. After all, you can’t please everyone.

Alright, now that I ranted and got the bad stuff out of the way; let’s get into the good parts of gaming! You have gamers as young as three years old and as old as 90+! No matter your age, race, gender, religion, culture, or location gaming can be good for anyone. Gaming can not only be fun, but beneficial and educational.

A benefit with gaming is it can help youth have more confidence in themselves and be more social. If they play an online multiplayer game and talk to other players around the world, this can help then get used to talking to other people besides family and they gain confidence in what they’re saying. They can go from an introvert to a social fanatic! It can happen fast or slowly. Even if it’s not a game but a place for gamers, artists, fashion designers, car enthusiast, etc. to chat; it will still help them be more social. Keep in mind though, typing to someone and then voice chatting to someone are two different experiences. Youth can be very social when typing but very shy when voice chatting.

This is how I am. Before I was shy when talking to people I didn’t know whether it was online or offline, now I’ve become more comfortable with it because I know how to handle myself and have confidence in myself. But when it comes to voice chatting online, I’m the quiet person on the chat. Counterproductive right! You might even forget I was in a call with you! Before when the people at the bank said “Hi” I wouldn’t say anything, now I actually respond and say “Hi. How are you?” After that I don’t really expect to talk with them so I’ll be quiet again lol. See what I mean? After socializing, in general, over time you get better at it and become less nervous and more confident in yourself.

Another benefit with gaming is team work. Sometimes in games the only way to win or accomplish a goal is to work with one or more players. In certain games, players are allowed a task can be accomplished with only one player, but it might be harder unless you have more players than yourself. Other times certain tasks can’t be accomplished with one player and need two or more. There are times you make a group with your friends or family to finish the goal. Other times you can make a group with people you didn’t know.

This is where it can get tricky. If it’s a game where you can make a group that’s invite only, you’d just invite your friends or family. You can strategize with them, you’d be more comfortable talking with them, and you’ll all agree to work together. If it’s a game where there is no group system but you can still work with others, aka free for fall, and you can talk with them there may still be a goal that can only be completed with multiple players. Do you have to play with other players you’ve never talked to before if your family and friends can’t join you and you really want to complete this goal?

This isn’t a bad thing though! This is where you not only become more social but you learn how to work with other players you’ve never met before. If you always play with your family and friends you both already know how to work together, how the other thinks, etc. But if it’s someone you’ve never met it can be a little difficult. Me and my brother grew up doing everything together without really having any friends, maybe colleagues and associates but not really friends. So we were very used to knowing what the other wanted or how they played etc. But when we actually got two friends, it was very difficult to agree on many things. So if you play and work with other people now it will be easier later. Me and my brother have improved our skills to work with others.

Another benefit is patience which ties in with team building and socializing. After all, in order to get better at something you not only have to keep doing it but you have to have patience while doing it. There are many times in games where you have to wait. Just like reading is in everything, you have to have patience for everything. In games you always have to wait for something. You need to have patience for finding something, something to finish cooking, something to finish dying, your friends to come back from going afk (Away From Keyboard), the next wave of monsters to come, the next level to open up, etc. etc. I had to have patience when writing this article! So gaming can help you have more patience in gaming and everyday life.

Another benefit is hand and eye coordination. When you’re gaming you have to pay attention to what’s happening on your screen while also pressing your controller or keyboard button to do more things on your screen. If you want to move your character in that game, you have to use your keyboard and mouse or a controller while still looking at your screen. It’s like learning how to type. Most of the time you’re supposed to learn how to type words and sentences while looking at your screen without looking at your keyboard. This same thing applies to gaming. You have to be able to press the needed keys in order to accomplish that thing you’re trying to do while looking at your screen. After all, if you’re pressing your keys but not looking at your screen, how are you going to know if you’re doing it right?

Now, this one is a benefit and educational benefit – memory. Games can help improve your memory. How? Let me tell you. Take what I said above about typing. The people who can look at their screens and type without looking at their keyboard have something called “muscle memory”. When they want to make a certain letter appear on screen they just have to press that key and they don’t have to look at the keyboard because they have press that key so many times they themselves and their muscles remember where that certain key is. You have muscle memory already. Don’t believe me? Take a look at your keyboard right now. You see where all the letters, numbers, and symbols are right? The letters are not in alphabetical order. So whenever you tried to type your name or something on a digital keyboard where the letter were alphabetical; Did you take you longer than usually to type that word and was it weird and confusing? It was. I’ve done it. You know why?

When you type or text to someone you know the word you want to make appear on screen and you remember where the keys are. Maybe you can’t tell them in order if someone asked you but if they asked you to type a word you’d be able to type it because you know where the keys are. For me I know how to spell certain words when I’m typing but maybe not how to spell it verbally. This is because I’m seeing the word being spelled in front of me. Technically when we type to each other we’re spelling out words and then reading them in our mind. But when you speak out loud you don’t see the words you just hear them. Sure, when you read text on screen you hear them in your mind, even right not you hear these words I’m typing, but you don’t verbally hear them and you’re seeing each letter make up that word. When someone spells something wrong you immediately notice it because it’s not spelled right and you read it. When someone speaks something you don’t read any letters, you only hear the word.

So games can help you build up muscle memory and mind memory. If you can store items in game you have to remember where you put it, or if you need a recipe to make something you might remember the recipe, or maybe you remember a detail about something important, or maybe you remember the way through a maze or the way home. Some games are even built just to help improve your memory or the only way to keep progressing is remembering certain facts. My mom can type without looking at the keyboard but struggles with trying to walk in games.

So now let’s get into the educational benefits. One educational benefit is math. Now, the game doesn’t have to have a goal to teach you math in order for it to have math. The point of going to school is to get an education! Not socialize, but you still might make friends. So this applies to all games. The game doesn’t always have to have a goal of J but it might include J. Its goal might be X but it might still have J. In some games you can build houses and use recipes to make items. How big do you want your how to be? 30 blocks X 10 blocks X 60 blocks? Did you understand what I just said? Let me say it differently. 30 blocks on the X axis (left and right on the ground), 10 blocks on the Y axis (up and down on the ground), and 60 blocks on the Z axis (up and down in the air). This is how you’d build a house, using math, in a game called Minecraft. With these coordinates it means your house will be a rectangle with a very tall roof. Let’s use Minecraft again for this next example.

If you want to make 4 swords for example, what do you need? You need wood and iron. How much wood? How much iron? We’ll start with the handle. You need two sticks to make the handle for one sword. One wood log can be turned into four wooden planks, take two and you can then make four wooden sticks. You want to make 4 sword handles. So how many wooden logs do you need? One. For the sword itself it takes two pieces of iron. You want to make 4 swords, so how much iron do you need? Eight. See? Depending on what you’re making and how many of that thing the recipe can call for lots of resources or just a few.

Another educational benefit is problem solving. There are lots of games with puzzles or none but it can still include problem solving. A good game for example is Scribblenauts Unlimited. In this game you go to make different places solving people’s problems to make them happy which gives you an item to cure someone. In order to solve their problems, you have to use adjectives and nouns to solve the problem itself or make something to solve the problem. The best part is you can solve that problem many different ways and no way is the wrong way. Some games even change based on your choices and we call these “paths”. Some paths can change, stay on the same route, or end. So you need to solve each problem the best way otherwise you may choose the wrong path or a path that ends.

Another educational benefit is reaction timing. If you don’t want to die in a certain game your reaction to something could be the deciding fact of your survival or grave. The more you test your reaction timing the faster you will get and soon you’ll be able to react to things quickly. This can come from games with combat like MMORPGs, shooters, and PvP (Player V Player).

You do a lot of these things in games without even knowing it! When you play that game you just have to do A, G, M, and S to do whatever it is you’re trying to do, without knowing in the real world those skills are technically called B, H, N, and T and used in 3, 6, and 9. See? So you just have to get used to applying those skills in the real world.

Some games are better for certain ages or interests. Some games are meant for little kids, some are for teen and young adults, and others are for adults. Then there are games just for people interested in robots, cars, fashion, princesses, ice skating, etc. So the games could have the same benefits, but those benefits might be better for certain people than others.

Some games are being used in schools or college, as tests for robots and even to teach certain topics. I recently got a game that will teach me how to read and write the Japanese characters while surviving in a game world. Some people who don’t speak English now know it enough to talk to English speakers just by playing or watching games in English! If you find someone who knows how to speak, read, or write a little Japanese; ask them if they have watched Anime. Most English speakers know some Japanese because they play or watch Anime things.

So when you see your youth or grandparents playing some games, don’t think it’s bad. It could be helping their memory, problem solving skills, math skills, or they may be learning another language or learning more about a topic.

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What Is a Game?

We probably all have a pretty good intuitive notion of what a game is. The general term “game” encompasses board games like chess and Monopoly, card games like poker and blackjack, casino games like roulette and slot machines, military war games, computer games, various kinds of play among children, and the list goes on. In academia we sometimes speak of game theory, in which multiple agents select strategies and tactics in order to maximize their gains within the framework of a well-defined set of game rules. When used in the context of console or computer-based entertainment, the word “game” usually conjures images of a three-dimensional virtual world featuring a humanoid, animal or vehicle as the main character under player control. (Or for the old geezers among us, perhaps it brings to mind images of two-dimensional classics like Pong, Pac-Man, or Donkey Kong.) In his excellent book, A Theory of Fun for Game Design, Raph Koster defines a game to be an interactive experience that provides the player with an increasingly challenging sequence of patterns which he or she learns and eventually masters. Koster’s asser-tion is that the activities of learning and mastering are at the heart of what we call “fun,” just as a joke becomes funny at the moment we “get it” by recognizing the pattern.

Video Games as Soft Real-Time Simulations

Most two- and three-dimensional video games are examples of what computer scientists would call soft real-time interactive agent-based computer simulations. Let’s break this phrase down in order to better understand what it means. In most video games, some subset of the real world -or an imaginary world- is modeled mathematically so that it can be manipulated by a computer. The model is an approximation to and a simplification of reality (even if it’s an imaginary reality), because it is clearly impractical to include every detail down to the level of atoms or quarks. Hence, the mathematical model is a simulation of the real or imagined game world. Approximation and simplification are two of the game developer’s most powerful tools. When used skillfully, even a greatly simplified model can sometimes be almost indistinguishable from reality and a lot more fun.

An agent-based simulation is one in which a number of distinct entities known as “agents” interact. This fits the description of most three-dimensional computer games very well, where the agents are vehicles, characters, fireballs, power dots and so on. Given the agent-based nature of most games, it should come as no surprise that most games nowadays are implemented in an object-oriented, or at least loosely object-based, programming language.

All interactive video games are temporal simulations, meaning that the vir- tual game world model is dynamic-the state of the game world changes over time as the game’s events and story unfold. A video game must also respond to unpredictable inputs from its human player(s)-thus interactive temporal simulations. Finally, most video games present their stories and respond to player input in real time, making them interactive real-time simulations.

One notable exception is in the category of turn-based games like computerized chess or non-real-time strategy games. But even these types of games usually provide the user with some form of real-time graphical user interface.

What Is a Game Engine?

The term “game engine” arose in the mid-1990s in reference to first-person shooter (FPS) games like the insanely popular Doom by id Software. Doom was architected with a reasonably well-defined separation between its core software components (such as the three-dimensional graphics rendering system, the collision detection system or the audio system) and the art assets, game worlds and rules of play that comprised the player’s gaming experience. The value of this separation became evident as developers began licensing games and retooling them into new products by creating new art, world layouts, weapons, characters, vehicles and game rules with only minimal changes to the “engine” software. This marked the birth of the “mod community”-a group of individual gamers and small independent studios that built new games by modifying existing games, using free toolkits pro- vided by the original developers. Towards the end of the 1990s, some games like Quake III Arena and Unreal were designed with reuse and “modding” in mind. Engines were made highly customizable via scripting languages like id’s Quake C, and engine licensing began to be a viable secondary revenue stream for the developers who created them. Today, game developers can license a game engine and reuse significant portions of its key software components in order to build games. While this practice still involves considerable investment in custom software engineering, it can be much more economical than developing all of the core engine components in-house. The line between a game and its engine is often blurry.

Some engines make a reasonably clear distinction, while others make almost no attempt to separate the two. In one game, the rendering code might “know” specifi-cally how to draw an orc. In another game, the rendering engine might provide general-purpose material and shading facilities, and “orc-ness” might be defined entirely in data. No studio makes a perfectly clear separation between the game and the engine, which is understandable considering that the definitions of these two components often shift as the game’s design solidifies.

Arguably a data-driven architecture is what differentiates a game engine from a piece of software that is a game but not an engine. When a game contains hard-coded logic or game rules, or employs special-case code to render specific types of game objects, it becomes difficult or impossible to reuse that software to make a different game. We should probably reserve the term “game engine” for software that is extensible and can be used as the foundation for many different games without major modification.

Clearly this is not a black-and-white distinction. We can think of a gamut of reusability onto which every engine falls. One would think that a game engine could be something akin to Apple QuickTime or Microsoft Windows Media Player-a general-purpose piece of software capable of playing virtually any game content imaginable. However, this ideal has not yet been achieved (and may never be). Most game engines are carefully crafted and fine-tuned to run a particular game on a particular hardware platform. And even the most general-purpose multiplatform engines are really only suitable for building games in one particular genre, such as first-person shooters or racing games. It’s safe to say that the more general-purpose a game engine or middleware component is, the less optimal it is for running a particular game on a particular platform.

This phenomenon occurs because designing any efficient piece of software invariably entails making trade-offs, and those trade-offs are based on assumptions about how the software will be used and/or about the target hardware on which it will run. For example, a rendering engine that was designed to handle intimate indoor environments probably won’t be very good at rendering vast outdoor environments. The indoor engine might use a binary space partitioning (BSP) tree or portal system to ensure that no geometry is drawn that is being occluded by walls or objects that are closer to the camera. The outdoor engine, on the other hand, might use a less-exact occlusion mechanism, or none at all, but it probably makes aggressive use of level-of-detail (LOD) techniques to ensure that distant objects are rendered with a minimum number of triangles, while using high-resolution triangle meshes for geome-try that is close to the camera.

The advent of ever-faster computer hardware and specialized graphics cards, along with ever-more-efficient rendering algorithms and data structures, is beginning to soften the differences between the graphics engines of different genres. It is now possible to use a first-person shooter engine to build a real-time strategy game, for example. However, the trade-off between generality and optimality still exists. A game can always be made more impressive by fine-tuning the engine to the specific requirements and constraints of a particular game and/or hardware platform.

Engine Differences Across Genres

Game engines are typically somewhat genre specific. An engine designed for a two-person fighting game in a boxing ring will be very different from a massively multiplayer online game (MMOG) engine or a first-person shooter (FPS) engine or a real-time strategy (RTS) engine. However, there is also a great deal of overlap-all 3D games, regardless of genre, require some form of low-level user input from the joypad, keyboard and/or mouse, some form of 3D mesh rendering, some form of heads-up display (HUD) including text rendering in a variety of fonts, a powerful audio system, and the list goes on. So while the Unreal Engine, for example, was designed for first-person shooter games, it has been used successfully to construct games in a number of other genres as well, including simulator games, like Farming Simulator 15 ( FS 15 mods ) and the wildly popular third-person shooter franchise Gears of War by Epic Games and the smash hits Batman: Arkham Asylum and Batman: Arkham City by Rocksteady Studios.

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Guide to Building a Gaming Computer

A Gaming Computer, also known as gaming PC, is a personal computer that is capable of playing computationally and graphically demanding video games. They are very similar to conventional computers with the exception that these machines are fitted with performance-oriented video card and other specifications. This type of computers can be easily bought in the market but at a much higher price compared to the conventional computers. Since most of the gamers are both cost and performance conscious, most of them opt to build their own gaming computer than buying a built-in gaming computer.

Building your own custom gaming computer simply means you buy all your computer components separately and piece them up together to guild your gaming PC. With this method you can achieve a fast and cost-effective gaming computer suited to your own gaming needs. Besides saving a lot of money and having an efficient machine, building your own gaming computer can also be a lot of fun.

How to choose your components?

Perhaps the biggest challenge one can face when building their own gaming computer is choosing the right components for your needs. So without further ado, here is a simple guide in order to help you in building your own gaming computer.

1. Central Processing Unit (CPU)

The Central Processing Unit (CPU) is one of the most important core components in all computer systems. The CPU is a portion in the system that carries out the instructions of a computer program. In simple terms it could describe as the brains of the computer. The performance of your games and other applications will depend on this microprocessor.

Choosing the best Central Processing Unit (CPU) for your gaming computer can be a hard decision to make. Picking the latest, fastest, or most expensive processor on the market won’t always result in the right CPU for your particular system. Some processors are designed to work with a certain or specific motherboards, thus the CPU type limits the motherboard type you can use.

For a gaming computer, you will really need a powerful CPU for it to performing superbly. Luckily these CPUs are supplied by Intel and AMD (Advanced Micro Devices) at an affordable price.

Intel has the Core i7 and Core i5 processor models. Currently these models are the most popular ones used for gaming purposes, which are mostly recommended for gaming computers.

AMD, on the other hand, has the Athlon and Phenom series. If you want to go AMD, you can try the most recommended Phenom X4 series.

2. Motherboard

The motherboard is the hub of the computer system. It is where all other components are connected to. If we consider the CPU as the brain of the computer system, then the motherboard is the central nervous system. Thus buying the best motherboard is a good investment.

After choosing your CPU, next you need to consider choosing your motherboard for your gaming computer. When selecting a motherboard, you should remember three things.

First, a motherboard will generally support one type of processor only. Different CPUs have different connectors that physically vary with one another, Make sure that your CPU plug is suitable to your mother board connector.

Second, motherboards have a certain speed limitation depending on the processor model. Maximum processor speed allowed by the motherboard will be quoted in the motherboard specifications. Before buying, check whether your selected motherboard can support your chosen CPU.

Third, motherboards are the ones who can dictate the type and amount of RAM you can have. In a gaming computer, you would want to have either DDR SDRAM or RDRAM which is at least 1G worth. So ensure that your motherboard can support this type and amount of memory.

Here are some examples of well-known motherboards manufacturers where you can browse for your perfect gaming motherboard: ASUS, ABIT, MSI, XFX, EVGA, Intel, and Gigabyte.

3. Hard Drive

The hard drive is the computer component responsible for storing your files and programs. When buying a hard drive for your gaming computer, consider these three main features: speed, size, and the type of interface.

[Speed] Basically the faster the hard drive spins the fast you are able to access and transfer your data. Currently, the best hard drives in the market these days can have a speed around 7200rpm (rounds per minute). In a gaming computer, you don’t want anything less than this; else it will cause delays between reading and writing data.

Faster hard drives that reach speeds of 10,000rpm and 15,000rpm are available in the market at a higher price. For your gaming computer, a 7200rpm hard drive is already enough for but if you can shell out more money, then you can opt for these faster hard drives.

[Size] Hard drives come in different sizes, which can range from 80GB to 500GB and more. For your gaming computer, it is always recommended that you purchase the largest hard drive you can afford. This will allow you to store lots and lots of software and data (including games).

[Interface] The interface of the hard drive is responsible for managing the exchange of data between a computer and the hard drive. Currently, the most commonly used hard drive interface used today is Advanced Technology Attachment (ATA); which comes in two forms, the original Parallel ATA (PATA) and the newer and faster Serial ATA (SATA).

There’s also the expensive Small Computer System Interface (SCSI) which are used primarily for high-end workstation computer. For you gaming computer, it is sufficient enough to have the SATA if your motherboard can support it.

4. Video Card

Choosing the right video card that is supported by both your CPU and motherboard is a very important and tough decision to make. The gaming video card you choose will be responsible for producing the dazzling 3D graphics and effects seen in the latest computer games. A better graphics card can deliver a better 3D gaming experience, so the best and affordable video card should be bought for you gaming computer.

The graphic processing unit (GPU) can be connected to your motherboard through AGP or PCI Express slot. For you gaming computer, it is recommended that you use a graphics card connected through a PCI Express slot on your motherboard.

The speed and efficiency of the GPU should not be the only thing that counts when buying your video card. You should also consider the advance 3D rendering effects such as anti-aliasing, anisotropic filtering, bump-mapping, pixel shaders and much more. For your gaming computer, consider a video card that can support such latest 3D rendering techniques in the software world.

Like the CPU market, there are two primary competing companies that current dominate the graphic card. These companies are ATI and nVidia. ATI is responsible for the Radeon series, while nVidia is marketing the GeForce line of cards.

5. Power Supply

One of the vital and overlooked components of the computer system is the power supply. Without a power supply, the computer will not be able to operate its functions. Its main purpose is to convert AC power from the main line to usable low-voltage DC power for the internal components of the computer. The power supply gives out three different DC voltages to your computer 12VDC, 5VDC, and 3VDC which are used differently by computer components.

Each power supply has a certain amount of energy or wattage based on their maximum output power. Wattages commonly ranges from 300W to 500W but some high-end gaming power supply can reach ranges of 800W to 1kW.

If you want to use a power supply for you gaming computer, it is recommended to have at least a power supply ranging from 500W and above.

6. Gaming Monitor

One of the most expensive components in your gaming computer would be the computer monitor. When buying a gaming computer monitor you only need to consider three things: size, native resolution, and price.

[Size] Computer monitors comes in different sizes from the small 15 inches to a larger 23 inches, and even larger. 17 inches is a common size and large enough for most people, but if you want to increase your viewing and gaming experience then a larger size monitor is advisable.

[Native Resolution] Each monitor has been designed for a certain resolution, which is known as the native resolution. If you change the resolution of a monitor to a resolution that doesn’t coincide with its native resolution; the image will then be scaled and the quality will be lessen significantly. Native resolution of a monitor is dependent on its size. Here are some examples of native resolution for common sizes:

17 inches 1024×768

19 inches 1280×1024

20 inches 1600×1200

[Cost] Prices vary greatly between sizes, where smaller ones cost cheaper than larger ones. So choose a size that can satisfy your need while taking into consideration your budget.

7. Gaming Keyboard

Custom built keyboards designed specifically for gaming can give an edge to a gamer using it. But currently, there is no general gaming keyboard that can be recommended for all gamers. Why? This is due to the fact that different gamers have different or varying styles of play, posture, and wrist anatomy. So basically, there is no such thing as a gaming keyboard that is best for everyone.

According to Build-Gaming-Computers, one of the best gaming keyboards available in the market is the Logitech G15 Gaming Keyboard. This keyboard has been custom-made to meet a gamer’s need. It specifically features:

a. An adjustable, backlit LCD screen that displays important in-game information during gameplay;

b. Backlit keys to play in the dark or low-lit areas;

c. 18 programmable “G keys” used to execute macros; and

d. Timer controls to keep track of game events.

8. Gaming Mouse

Like the gaming keyboard, choosing the best gaming mouse can help increase the level of your gaming experience. Using a custom-designed gaming mouse gives the best accuracy and control which allows you to play games at your best.

Computer mouse come in different types which are the optical, laser, and ball mice types. Currently, optical and laser type mouse are commonly used due to their precision and better tracking, allowing for more accuracy and control.

When selecting the best mouse for your gamin computer, you should consider a number of factors. One of the most important one is the resolution. Resolution is the number of pixels per inch a mouse’s optical sensor and focusing lens can see when you move the mouse around. The higher the resolution a mouse has, the better the accuracy and precision.

Next consider the responsiveness of the mouse. It is the number of megapixels per second the mouse can process. This is important especially in fast-paced games such as first person shooters games. The more megapixels per second the mouse can process, the more responsive it is; thus it offers faster and precise control in your games.

So when buying a gaming mouse, consider the resolution and responsiveness of the mouse you are going to buy.

Custom Gaming Computer Builds

Here are some examples of custom gaming computer builds suggested by Build-Gaming-Computers.

The Budget Gaming Desktop

CPU: AMD Phenom II X4 955 Black Edition Quad Core Processor

Price: 140.00

Motherboard: Asus M4A79XTD EVO Motherboard

Price: 100.00

RAM: Corsair XMS3 4GB Dual Channel DDR3 RAM

Price: 50.00

Hard Drive: Western Digital Caviar Black 500 GB

Price: 55.00

Video Card: Sapphire 100283-3L Radeon HD 5770 Video Card

Price: 100.00

Power Supply: Thermaltake TPX-775M Toughpower XT 775W Power Supply

Price: 70.00

Total

Price: 515.00

The Mid-Range Gaming Desktop

CPU: Intel Core i5-2500K BX80623I52500 Unlocked Processor

Price: 230.00

Motherboard: ASUS P8P67 Pro Intel P67 Motherboard

Price: 200.00

RAM: Corsair XMS3 4GB Dual Channel DDR3 RAM

Price: 50.00

Hard Drive: Western Digital Caviar Black 500 GB

Price: 55.00

Video Card: XFX HD585XZAFC Radeon HD 5850

Price: 150.00

Power Supply: Cooler Master GX Series 650W

Price: 95.00

Total

Price: 780.00

The High-End Gaming Desktop

CPU: Intel Core i7 960

Price: 570.00

Motherboard: ASUS P6T Motherboard

Price: 230.00

RAM: Corsair XMS3 Tri Channel 12GB

Price: 230.00

Hard Drive: Intel X25-M Solid State Hard Drive 80 GB

Price: 220.00

or

Western Digital Caviar Black 1TB

Price: 95.00

Video Card: Sapphire Radeon HD 5970 2GB

Price: 680.00

Power Supply: Corsair TX750W 750-Watt Power Supply

Price: 110.00

Total

Price: 2135.00

Miscellaneous

Mouse

Logitech MX518 Gaming Mouse

Price: 43.00

Logitech Gaming Mouse G500

Price: 50.00

Keyboard

Logitech G15 Gaming Keyboard

Price: 95.00

Logitech G19 Gaming Keyboard

Price: 190.00

Monitor

ACER X223WDbd 22″ Widescreen LCD

Price: 150.00

Samsung P2570HD 25″ Widescreen LCD

Price: 290.00

Samsung P2770HD 27″ LCD Monitor

Price: 350.00

HP 2709M 27″ Full HD Widescreen LCD Monitor

Price: 380.00

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